Playback Simulierte Wirklichkeiten
Historical spectacles that elaborately and meticulously bring to life great moments of the past are enjoying an increasingly widespread public following. The form taken by this dramatization of political events and milestones in world history is also beginning to shape artists approaches in this field. The publication "Playback" looks at the influence and impact reconstruction and simulation have on society. Examined here are the questions of which function these digital ersatz worlds developed in computer games fulfill and which needs they satisfy. In a "society of spectacle" that places value only on reproductions of reality, the works shown explore whether and to what extent we can still trust our own experiences and recollections.
Softcover
16,5 x 22 cm
144 pages
86 color and 26 b/w illustrations
German, English
Available
ISBN 978-3-939583-18-9
2007
Editors:
Edith-Ruß-Haus für Medienkunst, Sabine Himmelsbach
Product information "Playback"
Historical spectacles that elaborately and meticulously bring to life great moments of the past are enjoying an increasingly widespread public following. The form taken by this dramatization of political events and milestones in world history is also beginning to shape artists approaches in this field. The publication "Playback" looks at the influence and impact reconstruction and simulation have on society. Examined here are the questions of which function these digital ersatz worlds developed in computer games fulfill and which needs they satisfy. In a "society of spectacle" that places value only on reproductions of reality, the works shown explore whether and to what extent we can still trust our own experiences and recollections.
Softcover
16,5 x 22 cm
144 pages
86 color and 26 b/w illustrations
German, English
Available
ISBN 978-3-939583-18-9
2007
Editors:
Edith-Ruß-Haus für Medienkunst, Sabine Himmelsbach
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